Kids have grown up with access to cell phones, computers, iPads, and—all too often—violent video games. A survey of 1, adolescents found that 97 percent had played video games in the past day.
Comments Eyes gazing straight ahead, backs caved, thumbs ceaselessly mashing buttons: It's a sight to make any parent cringe. Especially when the game involves rapid gunfire, throat-slitting, body-splitting and other gruesome acts.
The drawbacks of gaming are well known. Studies have linked video games to depression, addiction and decreased empathy. Then there are the links to aggression and high-risk behaviour, and the accompanying unhealthy eating habits and sedentary lifestyle.
And that's not to mention the repugnant aspect of maiming and killing for kicks.
But what's often lost in the discourse is the fact that playing video games has an upside. Story continues below advertisement That's right, video games may not be all bad for kids. In fact, studies show games can be powerful brain-training tools that can improve such cognitive skills as visual attention, concentration, navigation, multitasking and task switching, all while simultaneously increasing speed and accuracy.
Some researchers believe the right kind of game can have enormous educational value, and that playing offers a mental workout that can prepare kids for life off-screen. What's most surprising about some of the research, though, is the type of game that's best for the brain. If you're thinking along the lines of Lumosity, guess again.
To find out what's behind the constructive effect of destructive games, she's developing a nonviolent action video game to test which features are responsible for the positive effects.
While most studies have looked for correlations between video games and behaviour, a specially designed child-friendly game might make it possible to directly observe the effect of gaming on the brain.
She expects a few surprises along the way. Bavelier has already discovered that playing can improve basic vision; she's open to seeing how gaming develops skills that can be applied elsewhere.
The positive effects of gaming aren't limited to cognitive ability. A University of Oxford study by experimental psychologist Andrew K.
Przybylski, published in the August,issue of the journal Pediatrics, found that less than an hour of gaming a day was associated with pro-social behaviour and higher life satisfaction compared to kids who didn't play.
The opposite was true, however, for those who played for more than three hours a day. Adam Gazzaley, a neuroscientist who runs a cognitive neuroscience lab at the University of California, San Francisco, sees some benefits to video gaming.
He found that playing a non-commercial racing game improved cognitive control and multitasking of to year-olds, and that the training extended beyond the game to positively influence sustained attention and working memory.
Story continues below advertisement Story continues below advertisement Another study, this one from Germany, concluded that playing Super Mario 64 for at least 30 minutes a day for two months led to an increase in grey matter in the prefrontal cortex, hippocampus and cerebellum, which are involved with working memory, spatial navigation, strategic planning and motor skills.
Kuhn has also found that playing logic games, platform games such as Super Mario 64 and third-person shooter games where the avatar is visible on screen, as in Resident Evil were all correlated with an increase in grey matter in the entorhinal cortex, which is a memory and navigation centre.WASHINGTON — Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.
Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition [James Paul Gee] on timberdesignmag.com *FREE* shipping on qualifying offers. James Paul Gee begins his classic book with I want to talk about video games--yes, even violent video games--and say some positive things about them. . Children and teens today are inundated with electronic media. Kids have grown up with access to cell phones, computers, iPads, and—all too often—violent video games. A survey of 1, adolescents found that 97 percent had played video games in the past day. Although most parents checked the. A study by researchers at Columbia University's Mailman School of Public Health and colleagues at Paris Descartes University assessed the association between the amount of time spent playing video games and children’s mental health and cognitive and social skills, and found that playing video games may have positive effects on young children.
There have been calls to regulate violence in video games for nearly as long as the video game industry has existed, with Death Race a notable early example. In the s, however, improvements in video game technology allowed for more lifelike depictions of violence in games like Mortal Kombat and timberdesignmag.com industry attracted controversy over violent .
Impact of Video Games on Adolescents; Tips on Managing Teen Media Consumption; The Entertainment Software Rating Board; References; Impact of Video Games on Adolescents. Today 97% of teens in the U.S. play video games, and sales of games are growing.
The domestic video game industry brings in nearly $12 billion a year. News Corp is a network of leading companies in the worlds of diversified media, news, education, and information services.
Being a college student who plays video games from time to time, I can honestly say that violence in video games has come a long way. When looking at video game history there was once a time where such a game as pong was entertaining as well as non-violent.